[DirectX 6 Programmer's Reference] D3DMATRIX (D3D_OVERLOADS) (92.4242424242424%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 7 Programmer's Reference] D3DMATRIX (D3D_OVERLOADS) (89.7435897435897%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 7 Programmer's Reference] D3DMATRIX (32.4025032938076%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode Visual Basic Reference > Types
[DirectX 7 Programmer's Reference] D3DMATRIX (32.2492145535624%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > Structures
[DirectX 8.1 C/C++ Programmer's Reference] D3DMATRIX (25.8025362318841%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference > Structures
[DirectX October 2006 Documentation] D3DMATRIX (25.8025362318841%)
DirectX Graphics > Direct3D 9 > Reference > Direct3D Reference > Structures
[DirectX 8.1 Visual Basic Programmer's Reference] D3DMATRIX (24.8616760168303%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference > Types
[DirectX 6 Programmer's Reference] D3DMATRIX (19.4578392621871%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Structures
[DirectX 2 Programmer's Reference] D3DMATRIX (15.3858695652174%)
Direct3D > Immediate-Mode Reference > Structures
[DirectX 3 Programmer's Reference] D3DMATRIX (15.3858695652174%)
Direct3D > Immediate-Mode Reference > Structures