[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (43.4313725490196%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (43.4313725490196%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (40.4868154158215%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (39.327731092437%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (39.2717086834734%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (36.5861344537815%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (36.5861344537815%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (35.9130969460955%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (30.7263555828836%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (28.6904761904762%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (28.6904761904762%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing Direct3D (28.5001826817684%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (25.6469905035185%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (25.6469905035185%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (25.4365079365079%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (25.4365079365079%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (22.8691293451019%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (22.4331662489557%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (21.8546365914787%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (20.8104395604396%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (19.4694167852063%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping