[DirectX 6 Programmer's Reference] Constant Forces (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Constant Forces (48.6440030557678%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback > Effect Types
[DirectX 8.1 Visual Basic Programmer's Reference] Constant Forces (48.6440030557678%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback > Effect Types
[DirectX 7 Programmer's Reference] Constant Forces (44.9675324675325%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback > Effect Types
[DirectX 8.1 C/C++ Programmer's Reference] Constant Parameters (37.2789217361586%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX October 2006 Documentation] Constant Forces (36.8792971734148%)
DirectX Input > DirectInput > Programming Guide > Force Feedback > Effect Types
[DirectX October 2006 Documentation] Constant (28.9177489177489%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > Effect > Fields
[DirectX October 2006 Documentation] Constant Float Register (26.6106719367589%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX October 2006 Documentation] Constant Boolean Register (24.4802371541502%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX October 2006 Documentation] Constant Integer Register (24.4802371541502%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers