[DirectX 3 Programmer's Reference] Step 2: Creating the DirectPlay Object (99.3421052631579%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (89.4736842105263%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (88.3037694013304%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 1: Enumerating the Service Providers (87.8048780487805%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (86.8421052631579%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 1: Create the DirectPlay Object (79.7570850202429%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 6 Programmer's Reference] Step 1: Creating a DirectDraw Object (70.0299043062201%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 5: Create a New Player (69.8886639676113%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 1: Create a DirectPlayLobby Object (67.8613053613054%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 6 Programmer's Reference] Step 8: Deallocating the DirectDraw Objects (67.0005285412262%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 4: Create a Session (66.5991902834008%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 2: Enumerate and Initialize the Service Providers (65.5270655270655%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 6 Programmer's Reference] Step 1: Creating the Palette (64.3220823798627%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (64.1379453879454%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (64.1088516746412%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Object (59.9051411551412%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Object (56.3403263403263%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (55.9132996632997%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (55.1389400073611%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (53.7352693602694%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (53.214436026936%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Create the Windows Framework (52.6136363636364%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Grabbing a Poster Frame
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (52.3636363636364%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Mouse Device (52.3484848484848%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 3: Play the File (50.9581339712919%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (50.38995215311%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (49.8119986631016%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Creating an Effect (49.778356318604%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (49.5092175626231%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 5: Closing Down the DirectInput System (49.3214463375202%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard