[DirectX 6 Programmer's Reference] Texture Filtering (88.4313725490196%)
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[DirectX 7 Programmer's Reference] Texture Filtering (88.4313725490196%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Blending (87.5980392156863%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Blending (87.5980392156863%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Wrapping (85.0980392156863%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles (85.0980392156863%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Interfaces (85.0980392156863%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Wrapping (85.0980392156863%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Coordinates (84.2647058823529%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Surface Objects (83.4313725490196%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (48.8445527645343%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering (48.6295822676897%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering (48.6295822676897%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending (47.7962489343564%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending (47.7962489343564%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping (45.2962489343564%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping (45.2962489343564%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinates (44.462915601023%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinates (44.462915601023%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering State (42.9369138959932%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering State (42.9369138959932%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Filtering with Mipmaps (40.2877237851662%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Filtering
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[DirectX October 2006 Documentation] Texture Coordinate Processing (37.1865885942478%)
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[DirectX October 2006 Documentation] Texture Filtering (36.1295822676897%)
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[DirectX October 2006 Documentation] Texture Coordinate Formats (35.5199219275811%)
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[DirectX 3 Programmer's Reference] Texture Wrapping (34.6778860978676%)
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[DirectX 3 Programmer's Reference] Texture Map Formats (30.8864515705948%)
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[DirectX 3 Programmer's Reference] Texture Maps (29.7186700767263%)
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[DirectX 2 Programmer's Reference] Texture Maps (23.8363171355499%)
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