[DirectX 3 Programmer's Reference] Step 3: Joining a Session (100%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (94.2307692307692%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (87%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (85.9237536656892%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
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DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 3: Join a Session (78.7307692307692%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 4: Create a Session (73.7307692307692%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 4: Connect to a Session (66.8768731268731%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 7 Programmer's Reference] Step 5: Create a New Player (65.9900284900285%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
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Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay C/C++ Tutorials > Tutorial 2: Connecting by Using a Dialog Box
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
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[DirectX October 2006 Documentation] Step 3: Play the File (51.4318181818182%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (51.3034759358289%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Mouse Behavior (51.0113388789859%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (50.5703381059168%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Mapping Actions to Devices (50.2760447613389%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Changing an Effect (50.0420875420875%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 4: Close Down (49.4318181818182%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (49.3858622994652%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Setting Up the Mouse (49.2742551566081%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Modifying an Effect (48.9255298078828%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback