[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetColorModel (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetShades (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetBufferCount (68.9393939393939%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::GetWidth (68.7263257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 3 Programmer's Reference] IDirect3DRMDevice::SetShades (68.7263257575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetColorModel (66.4983164983165%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetShades (60.2483164983165%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetBufferCount (59.6801346801347%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetWidth (59.4670664983165%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetViewports (59.4670664983165%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface