[DirectX 6 Programmer's Reference] Releasing the Direct3D Object (67.2788605697151%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Objects in the Scene (66.8478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Direct3D Device (65.5547226386807%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Primary Surface (62.9685157421289%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing Objects (51.3247282608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 2 Programmer's Reference] Releasing the Direct3DRM Objects (32.2843618513324%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 7 Programmer's Reference] Releasing Surfaces (31.3810170807453%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > COM Reference Count Semantics for Surfaces