[DirectX 6 Programmer's Reference] Using Hardware Mixing (100%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (100%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (67.3677884615385%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (67.3677884615385%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Hardware Mixing (62.5%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 3 Programmer's Reference] Using a Custom Mixer (61.6373822256175%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (59.9178055060408%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (59.2153789415453%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Hardware Mixing (58.578431372549%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (50.5347593582888%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (50.5347593582888%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Player Messages (49.0960020371785%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (48.0455818691113%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (48.0455818691113%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using a Custom Mixer (48.0010185892539%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Lobby Messages (47.9055258467023%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Wave Files (47.8524743230626%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Bands (46.8901196842373%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (46.2814418696772%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (46.1786987522282%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (45.9457102999302%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (45.5790153051816%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Buffers Efficiently (43.578431372549%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (43.5160427807487%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (41.6438824333561%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (41.0873440285205%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX October 2006 Documentation] Using Streaming Buffers (40.0459195535922%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (36.3254392666157%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (34.1690172572526%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (33.6673130790778%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (33.2125812201713%)
DirectSetup > DirectSetup Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (32.9785410667764%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (32.9785410667764%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (31.604826546003%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectSetup (29.2759528053646%)
DirectSetup > Overview