[DirectX 6 Programmer's Reference] Releasing the Objects in the Scene (79.3478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Direct3D Device (69.7890025575448%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Direct3D Object (68.3184143222506%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Primary Surface (66.8478260869565%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing Objects (38.8247282608696%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 2 Programmer's Reference] Releasing the Direct3DRM Objects (32.9737000866265%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 7 Programmer's Reference] Releasing Surfaces (23.5378798258434%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > COM Reference Count Semantics for Surfaces