[DirectX 3 Programmer's Reference] IDirect3DRMFrame::SetTextureTopology (75.7575757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::GetTextureTopology (75.0631313131313%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::SetTexture (70.2020202020202%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::GetTexture (69.5075757575758%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 3 Programmer's Reference] IDirect3DRMFrame::SetSceneFogColor (68.1186868686869%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::SetTextureTopology (66.1421911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::GetTextureTopology (65.4477466977467%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::SetTexture (60.5866355866356%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::GetTexture (59.8921911421911%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFrame::SetSceneFogColor (58.5033022533023%)
Direct3D > Retained-Mode Reference > IDirect3DRMFrame Interface