[DirectX 6 Programmer's Reference] Buffered Keyboard Data (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Buffered Keyboard Data (100%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered Keyboard Data (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered Keyboard Data (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Buffered Joystick Data (78.5839160839161%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Buffered Mouse Data (78.5839160839161%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Buffered Mouse Data (78.5839160839161%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Buffered Joystick Data (78.5839160839161%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Buffered Keyboard Data (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered Mouse Data (59.2657342657343%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered Joystick Data (59.2657342657343%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered Mouse Data (59.2657342657343%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered Joystick Data (59.2657342657343%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Buffered Mouse Data (55.8566433566434%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Buffered Joystick Data (55.8566433566434%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Buffered and Immediate Data (47.0410628019324%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 7 Programmer's Reference] Buffered and Immediate Data (47.0410628019324%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 8.1 C/C++ Programmer's Reference] Buffered and Immediate Data (38.3454106280193%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX 8.1 Visual Basic Programmer's Reference] Buffered and Immediate Data (38.3454106280193%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX October 2006 Documentation] Buffered and Immediate Data (36.1714975845411%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data