• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▼DirectDraw
      • DirectDraw
      • About DirectDraw
      • Why Use DirectDraw?
      • ▼Getting Started: Basic Graphics Concepts
        • Getting Started: Basic Graphics Concepts
        • Device-Independent Bitmaps
        • Drawing Surfaces
        • Blitting Concepts
        • Page Flipping and Back Buffering
        • Introduction to Rectangles
        • ▼Sprite Concepts
          • Sprite Concepts
          • What is a Sprite?
          • Transparent Blitting and Color Keys
          • Sprite and Patch Rectangles
          • Bounds Checking and Hit Detection
      • ▶DirectDraw Architecture
      • ▶DirectDraw Essentials
      • ▶DirectDraw Tutorials
      • ▶DirectDraw Reference
    • ▶DirectSound
    • ▶Direct3D Immediate Mode
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media