Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
Getting Started: Basic Graphics Concepts
Device-Independent Bitmaps
Drawing Surfaces
Blitting Concepts
Page Flipping and Back Buffering
Introduction to Rectangles
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Sprite Concepts
Sprite Concepts
What is a Sprite?
Transparent Blitting and Color Keys
Sprite and Patch Rectangles
Bounds Checking and Hit Detection
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw Reference
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DirectSound
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media