Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
DirectDraw Essentials
Cooperative Levels
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Display Modes
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The DirectDraw Object
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Surfaces
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Palettes
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Clippers
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Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
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Advanced DirectDraw Topics
Advanced DirectDraw Topics
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Mode 13 Support
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Taking Advantage of DMA Support
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Using DirectDraw Palettes in Windowed Mode
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Video-Ports
Video-Ports
What is a Video-Port Object?
Video-Port Technology Overview
About DirectDraw Video-Port Extensions
Video Frames and Fields
HREF, VREF, and Connections
Vertical Blanking Interval Data
Auto-flipping
Solutions to Common Video Artifacts
Solving Problems Caused by Half-Lines
Exploiting Hardware Features
Getting the Flip and Blit Status
Blitting with Color Fill
Determining the Capabilities of the Display Hardware
Storing Bitmaps in Display Memory
Triple Buffering
DirectDraw Applications and Window Styles
Matching True RGB Colors to the Frame Buffer's Color Space
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DirectDraw Tutorials
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DirectDraw Reference
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DirectSound
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media