• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶Direct3D Immediate Mode
    • ▼DirectInput
      • DirectInput
      • About DirectInput
      • Why Use DirectInput?
      • ▶DirectInput Architecture
      • ▼DirectInput Essentials
        • DirectInput Essentials
        • DirectInput Device Enumeration
        • ▶DirectInput Devices
        • ▼DirectInput Device Data
          • DirectInput Device Data
          • Buffered and Immediate Data
          • Time Stamps and Sequence Numbers
          • Polling and Events
          • Relative and Absolute Axis Coordinates
          • ▶Mouse Data
          • ▼Keyboard Data
            • Keyboard Data
            • Immediate Keyboard Data
            • Buffered Keyboard Data
            • Interpreting Keyboard Data
            • Checking for Lost Keyboard Input
          • ▶Joystick Data
        • ▶Force Feedback
      • ▶DirectInput Tutorials
      • ▶DirectInput Reference
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media