Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectX Media
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DirectPlay
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Direct3D Retained-Mode
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Direct3D Retained-Mode Overview
About Retained Mode
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Getting Started
Getting Started
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3D Coordinate Systems
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3D Transformations
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Polygons
Polygons
Geometry Requirements
Face and Vertex Normals
Shade Modes
Triangle Interpolants
Triangle Strips and Fans
Vectors, Vertices, and Quaternions
Floating-point Precision
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Direct3D Retained-Mode Architecture
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Direct3D Retained-Mode Tutorial
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Direct3D Retained Mode: Reference
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DirectX File Format