• Legal Information
  • ▶Introducing DirectX 5
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▶DirectPlay
    • ▼Direct3D Retained-Mode
      • ▼Direct3D Retained-Mode Overview
        • About Retained Mode
        • ▼Getting Started
          • Getting Started
          • ▶3D Coordinate Systems
          • ▶3D Transformations
          • ▼Polygons
            • Polygons
            • Geometry Requirements
            • Face and Vertex Normals
            • Shade Modes
            • Triangle Interpolants
            • Triangle Strips and Fans
            • Vectors, Vertices, and Quaternions
            • Floating-point Precision
        • ▶Direct3D Retained-Mode Architecture
        • ▶Direct3D Retained-Mode Tutorial
      • ▶Direct3D Retained Mode: Reference
      • ▶DirectX File Format