Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectX Media
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DirectPlay
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Direct3D Retained-Mode
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Direct3D Retained-Mode Overview
About Retained Mode
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Getting Started
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Direct3D Retained-Mode Architecture
Direct3D Retained-Mode Architecture
Objects and Interfaces
Objects and Reference Counting
Z Buffers in Retained-Mode
IDirect3DRM and IDirect3DRM2 Interfaces
IDirect3DRMAnimation and IDirect3DRMAnimationSet Interfaces
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IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
Quality
Color Models
Window Management
IDirect3DRMFace and IDirect3DRMFaceArray Interfaces
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IDirect3DRMFrame, IDirect3DRMFrame2, and IDirect3DRMFrameArray Interfaces
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IDirect3DRMInterpolator Interface
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IDirect3DRMLight and IDirect3DRMLightArray Interfaces
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IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
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IDirect3DRMViewport and IDirect3DRMViewportArray Interface
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IDirect3DRMWrap Interface
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Direct3D Retained-Mode Tutorial
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Direct3D Retained Mode: Reference
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DirectX File Format