IDirect3DRMFrame2::SetVelocity

Sets the velocity of the given frame relative to the reference frame. The frame will be moved by the vector [rvX, rvY, rvZ] with respect to the reference frame at each successive call to the IDirect3DRM::Tick or IDirect3DRMFrame2::Move method.

HRESULT SetVelocity(
LPDIRECT3DRMFRAME lpRef,
D3DVALUE rvX,
D3DVALUE rvY,
D3DVALUE rvZ,
BOOL fRotVel
);

Parameters

lpRef

Address of a variable that represents the Direct3DRMFrame object to be used as the reference.

rvX, rvY, and rvZ

New velocity for the frame.

fRotVel

Flag specifying whether the rotational velocity of the object is taken into account when setting the linear velocity. If TRUE, the object's rotational velocity is included in the calculation.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFrame2::GetVelocity