IDirect3DRMMaterial::GetEmissive
Retrieves the setting for the emissive property of a material. The setting of this property is the color and intensity of the light the object emits.
HRESULT GetEmissive(
D3DVALUE *lpr,
D3DVALUE *lpg,
D3DVALUE *lpb
);
Parameters
lpr, lpg, and lpb
Addresses that will contain the red, green, and blue components of the emissive color when the method returns.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also