IDirect3DRMMaterial::SetEmissive

Sets the emissive property of a material.

HRESULT SetEmissive(
D3DVALUE r,
D3DVALUE g,
D3DVALUE b
);

Parameters

r, g, and b

Red, green, and blue components of the emissive color.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

Remarks

This method is also used to add an emissive property key to a Direct3DRMMaterialInterpolator object.

See Also

IDirect3DRMMaterial::GetEmissive