Sets the power used for the specular exponent in a material.
HRESULT SetPower(
D3DVALUE rvPower
);
Parameters
rvPower
New specular exponent.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
Remarks
This method is also used to add a spectral power key to a Direct3DRMMaterialInterpolator object.
See Also