IDirect3DRMMaterial::SetSpecular

Sets the color of the specular highlights for a material.

HRESULT SetSpecular(
D3DVALUE r,
D3DVALUE g,
D3DVALUE b
);

Parameters

r, g, and b

Red, green, and blue components of the color of the specular highlights.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

Remarks

This method is also used to add a spectral color key to a Direct3DRMMaterialInterpolator object.

See Also

IDirect3DRMMaterial::GetSpecular