CrossProduct

This helper function returns the cross product of the specified vectors. CrossProduct is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.

_D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);

This function is defined as follows:

inline _D3DVECTOR

CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2)

{

_D3DVECTOR result;

result[0] = v1[1] * v2[2] - v1[2] * v2[1];

result[1] = v1[2] * v2[0] - v1[0] * v2[2];

result[2] = v1[0] * v2[1] - v1[1] * v2[0];

return result;

}

See Also

DotProduct