Sets the maximum number of shades to use for each color for the texture when rendering. This method is required only in the ramp color model.
HRESULT SetShades(
DWORD ulShades
);
Parameters
ulShades
New number of shades. This value must be a power of 2. The default value is 16.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also