IDirect3DRMTexture::SetShades

Sets the maximum number of shades to use for each color for the texture when rendering. This method is required only in the ramp color model.

HRESULT SetShades(
DWORD ulShades
);

Parameters

ulShades

New number of shades. This value must be a power of 2. The default value is 16.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMTexture::GetShades