Message sent by a lobby to an application as confirmation of a DPLMSG_SETPROPERTY message. The message that is being confirmed is identified by the dwRequestID parameter.
typedef struct {
DWORD dwType;
DWORD dwRequestID
GUID guidPlayer;
GUID guidPropertyTag;
HRESULT hr;
} DPLMSG_SETPROPERTYRESPONSE, FAR *LPDPLMSG_SETPROPERTYRESPONSE;
Members
Identifies the message. This value is DPSYS_ SETPROPERTYRESPONSE.
The ID that identifies the DPLMSG_SETPROPERTY message being confirmed.
GUID identifying the player that this property was set for (if applicable). If the property is not player-specific, this member is GUID_NULL. This must be the same as the GUID from the DPLMSG_SETPROPERTY message.
A GUID identifying the property that was set. This must be the same as the GUID from the DPLMSG_SETPROPERTY message.
Result of the confirmation. One of the following values:
DP_OK - the property was set correctly.
DPERR_ACCESSDENIED - an attempt was made to set a property the lobby will not allow to be changed.
DPERR_UNKNOWN - the property is unknown to the lobby.
See Also