D3DRMVECTOR4D

Describes the screen coordinates used as the destination of a transformation by the IDirect3DRMViewport::Transform method and as the source of a transformation by the IDirect3DRMViewport::InverseTransform method.

typedef struct _D3DRMVECTOR4D {

D3DVALUE x;

D3DVALUE y;

D3DVALUE z;

D3DVALUE w;

}D3DRMVECTOR4D;

typedef D3DRMVECTOR4D, *LPD3DRMVECTOR4D;

Members

x, y, z, and w

Values of the D3DVALUE type describing homogeneous values. These values define the result of the transformation.

See Also

IDirect3DRMViewport::Transform, IDirect3DRMViewport::InverseTransform