Describes the screen coordinates used as the destination of a transformation by the IDirect3DRMViewport::Transform method and as the source of a transformation by the IDirect3DRMViewport::InverseTransform method.
typedef struct _D3DRMVECTOR4D {
D3DVALUE x;
D3DVALUE y;
D3DVALUE z;
D3DVALUE w;
}D3DRMVECTOR4D;
typedef D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
Members
Values of the D3DVALUE type describing homogeneous values. These values define the result of the transformation.
See Also
IDirect3DRMViewport::Transform, IDirect3DRMViewport::InverseTransform