DPMSG_ADDGROUPTOGROUP

DirectPlay generates this message and sends it to every player when a group is added to a group.

typedef struct{

DWORD dwType;

DPID dpIdParentGroup;

DPID dpIdGroup;

} DPMSG_ADDGROUPTOGROUP, FAR *LPDPMSG_ADDGROUPTOGROUP;

Members

dwType

Identifies the message. This member is DPSYS_ADDGROUPTOGROUP.

dpIdParentGroup

ID of the group to which the group was added.

dpIdGroup

ID of the group that was added to the group.

See Also

IDirectPlay3::AddGroupToGroup