Contains information for the DPSYS_STARTSESSION system message. The lobby server sends this message to each player in a group when it is time for that player to join an application session.
typedef struct {
DWORD dwType;
LPDPLCONNECTION lpConn;
} DPMSG_STARTSESSION, FAR *LPDPMSG_STARTSESSION;
Members
Identifies the message. This member is always DPSYS_STARTSESSION.
Pointer to a DPLCONNECTION structure that contains all the information needed to launch an application into a session. This structure can be passed into IDirectPlayLobby2::RunApplication (if an external application is to be launched) or passed into IDirectPlayLobby2::SetConnectionSettings and then followed by a call to IDirectPlayLobby2::Connect (to connect the current application to the session).
Remarks
Upon receipt of this message by a stand-alone lobby client, the client must launch the application by calling the IDirectPlayLobby2::RunApplication method with the DPLCONNECTION structure.
Upon receipt of this message by an application with an internal lobby, the application must set the connection settings by calling IDirectPlayLobby2::SetConnectionSettings and then connect to the session using the IDirectPlayLobby2::Connect method.
See Also
IDirectPlay3::StartSession, IDirectPlayLobby2::RunApplication, IDirectPlayLobby2::SetConnectionSettings, IDirectPlayLobby2::Connect