IDirect3DRMFrame2::InverseTransform
Transforms the vector in the lprvSrc parameter in world coordinates to model coordinates, and returns the result in the lprvDst parameter.
HRESULT InverseTransform(
D3DVECTOR *lprvDst,
D3DVECTOR *lprvSrc
);
Parameters
lprvDst
Address of a D3DVECTOR structure that will be filled with the result of the transformation.
lprvSrc
Address of a D3DVECTOR structure that is the source of the transformation.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also