Contains information for the DPSYS_ADDPLAYERTOGROUP system message. DirectPlay generates this message and sends it to every player when a player is added to a group.
The application can use IDirectPlay3::GetPlayerCaps, IDirectPlay3::GetPlayerName, and IDirectPlay3::GetPlayerData for information about the player involved int his message, or IDirectPlay3::GetGroupName and IDirectPlay3::GetGroupData to get more information about the group involved in this message.
typedef struct{
DWORD dwType;
DPID dpIdGroup;
DPID dpIdPlayer;
} DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;
Members
Identifies the message. This member is DPSYS_ADDPLAYERTOGROUP.
ID of the group to which the player was added.
ID of the player that was added to the group.
See Also