The following sections describe some of the technical concepts you need to understand before you write programs that incorporate 3-D graphics. In these sections, you will find a general discussion of coordinate systems and transformations. This is not a discussion of broad architectural details, such as setting up models, lights, and viewing parameters. For more information about these topics, see Direct3D Retained-Mode Architecture.
If you are already experienced in producing 3-D graphics, simply scan the following sections for information that is unique to Direct3D Retained Mode.