DirectPlay generates this message when it receives a signed or encrypted message from another player.
typedef struct {
DWORD dwType;
DWORD dwFlags;
DPID dpIdFrom;
LPVOID lpData;
DWORD dwDataSize;
} DPMSG_SECUREMESSAGE, FAR *LPDPMSG_SECUREMESSAGE;
Members
Identifies the system message type. This is DPSYS_SECUREMESSAGE.
Flags indicating how the message was secured by the sender. One of the following values:
DPSEND_SIGNED - the message was signed by the sender and the signature was successfully verified.
DPSEND_ENCRYPTED - the messages was encrypted by the sender and successfully decrypted.
The DPID of the player that sent the secure message.
Pointer to a buffer containing the fully verified message.
Size of the buffer containing the message.
See Also