IDirect3DRM::SetDefaultTextureShades
Sets the default shades to be used for an Direct3DRMTexture object.
HRESULT SetDefaultTextureShades(
DWORD dwShades
);
Parameters
dwShades
Number of shades.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
Remarks
This method affects the texture shades only when it is called before the IDirect3DRM::CreateTexture method; it has no effect on textures that have already been created.