DPCHAT

Contains a DirectPlay chat message. Chat messages are sent with the IDirectPlay3::SendChatMessage method.

typedef struct {

DWORD dwSize;

DWORD dwFlags;

union{

LPWSTR lpszMessage;

LPSTR lpszMessageA;

};

} DPCHAT, FAR *LPDPCHAT;

Members

dwSize

The size of the DPCHAT structure, dwsize = sizeof(DPCHAT).

dwFlags

Not used. Must be 0.

lpszMessage

Pointer to a Unicode string containing the message to be sent. Can only be used with a Unicode interface (IDirectPlay3).

lpszMessageA

Pointer to an ANSI string containing the message to be sent. Can only be used with an ANSI interface (IDirectPlay3A).

See Also

IDirectPlay3::SendChatMessage