Contains information for the DPSYS_SETPLAYERORGROUPDATA system message. DirectPlay generates this message and sends it to each player when the remote data of a player or group changes. This message will not be generated if the DPSESSION_ NODATAMESSAGES flag is specified in the session description.
typedef struct {
DWORD dwType;
DWORD dwPlayerType;
DPID dpId;
LPVOID lpData;
DWORD dwDataSize;
} DPMSG_SETPLAYERORGROUPDATA, FAR *LPDPMSG_SETPLAYERORGROUPDATA;
Members
Identifies the message. This member is always DPSYS_SETPLAYERORGROUPDATA.
Identifies whether the message applies to a player (DPPLAYERTYPE_PLAYER) or a group (DPPLAYERTYPE_GROUP).
ID of the player or group whose data changed.
Pointer to an application-specific block of data.
Size of the data contained in the buffer referenced by lpData.
Remarks
It is not necessary for the application to save the data from this message because it can be retrieved at any time using IDirectPlay3::GetPlayerData or IDirectPlay3::GetGroupData.
See Also
IDirectPlay3::GetPlayerData, IDirectPlay3::GetGroupData, IDirectPlay3::SetPlayerData, IDirectPlay3::SetGroupData