Obtaining the IDirectSound3DListener Interface
To obtain a pointer to an IDirectSound3DListener interface, you must first create a primary 3-D sound buffer. Do this by using the IDirectSound::CreateSoundBuffer method, specifying the DSBCAPS_CTRL3D and DSBCAPS_PRIMARYBUFFER flags in the dwFlags member of the accompanying DSBUFFERDESC structure. Then, use the IDirectSoundBuffer::QueryInterface method on the resulting buffer to obtain a pointer to an IDirectSound3DListener interface for that buffer, as shown in the following example with C++ syntax:
/* In this example, it is assumed that lpds is a valid
pointer to a DirectSound object */
DSBUFFERDESC dsbd;
LPDIRECTSOUNDBUFFER lpdsbPrimary;
ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
if SUCCEEDED(lpds->CreateSoundBuffer(&dsbd, &lpdsbPrimary, NULL))
{
// Get listener interface
if FAILED(lpdsbPrimary->QueryInterface(IID_IDirectSound3DListener,
(LPVOID *)&lp3DListener))
{
lpdsbPrimary->Release();
}
}