Contains information for the DPSYS_SETPLAYERORGROUPNAME system message. DirectPlay generates this message and sends it to each local player on the computer when the name of a player or group changes. This message will not be generated if the DPSESSION_ NODATAMESSAGES flag is specified in the session description.
typedef struct {
DWORD dwType;
DWORD dwPlayerType;
DPID dpId;
DPNAME dpnName;
} DPMSG_SETPLAYERORGROUPNAME, FAR *LPDPMSG_SETPLAYERORGROUPNAME;
Members
Identifies the message. This member is always DPSYS_SETPLAYERORGROUPNAME.
Identifies whether the message applies to a player (DPPLAYERTYPE_PLAYER) or a group (DPPLAYERTYPE_GROUP).
ID of the player or group whose name changed.
Structure containing the new name information for the player or group.
Remarks
It is not necessary for the application to save the dpnName from this message because it can be retrieved at any time using IDirectPlay3::GetPlayerName or IDirectPlay3::GetGroupName.
See Also
IDirectPlay3::GetPlayerName, IDirectPlay3::GetGroupName, IDirectPlay3::SetPlayerName, IDirectPlay3::SetGroupName