DPMSG_SETSESSIONDESC

Contains information for the DPSYS_SETSESSIONDESC system message. Every player will receive this system message when the session description changes.

This messages will not be generated if the DPSESSION_NODATAMESSAGES flag is specified in the session description.

typedef struct

{

DWORD dwType;

DPSESSIONDESC2 dpDesc;

} DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;

Members

dwType

Identifies the message. This member is always DPSYS_SETSESSIONDESC.

dpDesc

Pointer to a DPSESSIONDESC2 structure containing the updated session description.

See Also

IDirectPlay3::GetSessionDesc, IDirectPlay3::SetSessionDesc