Contains information for the DPSYS_SETSESSIONDESC system message. Every player will receive this system message when the session description changes.
This messages will not be generated if the DPSESSION_NODATAMESSAGES flag is specified in the session description.
typedef struct
{
DWORD dwType;
DPSESSIONDESC2 dpDesc;
} DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;
Members
Identifies the message. This member is always DPSYS_SETSESSIONDESC.
Pointer to a DPSESSIONDESC2 structure containing the updated session description.
See Also