IDirect3DRMViewport::SetCamera
Sets a camera for a viewport.
HRESULT SetCamera(
LPDIRECT3DRMFRAME lpCamera
);
Parameters
lpCamera
Address of a variable that represents the Direct3DRMFrame object that represents the camera.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
Remarks
This method sets a viewport's position, direction, and orientation to that of the given camera frame. The view is oriented along the positive z-axis of the camera frame, with the up direction being in the direction of the positive y-axis.
See Also