IDirect3DDevice2::SetTransform
The IDirect3DDevice2::SetTransform method sets a single Direct3D Device transformation-related state.
HRESULT SetTransform(
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix
);
Parameters
dtstTransformStateType
Device state variable that is being modified. This parameter can be any of the members of the D3DTRANSFORMSTATETYPE enumerated type.
lpD3DMatrix
Address of a D3DMATRIX structure that modifies the current transformation.
Return Values
If the method succeeds, the return value is DD_OK.
If the method fails, the return value is an error. The method returns DDERR_INVALIDPARAMS if one of the arguments is invalid.
Remarks
This method was introduced with the IDirect3DDevice2 interface.
QuickInfo
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
See Also
IDirect3DDevice2::GetTransform, IDirect3DDevice2::SetLightState, IDirect3DDevice2::SetRenderState