D3DCULL

The D3DCULL enumerated type defines the supported cull modes. These define how back faces are culled when rendering a geometry.

typedef enum _D3DCULL {

D3DCULL_NONE = 1,

D3DCULL_CW = 2,

D3DCULL_CCW = 3,

D3DCULL_FORCE_DWORD = 0x7fffffff,

} D3DCULL;

Members

D3DCULL_NONE

Do not cull back faces.

D3DCULL_CW

Cull back faces with clockwise vertices.

D3DCULL_CCW

Cull back faces with counterclockwise vertices.

D3DCULL_FORCE_DWORD

Forces this enumerated type to be 32 bits in size.

QuickInfo

  Windows NT: Use version 4.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3dtypes.h.

See Also

D3DPRIMCAPS, D3DRENDERSTATETYPE