IDirect3DRMFace::SetTexture

Sets the texture of a Direct3DRMFace object.

HRESULT SetTexture(
LPDIRECT3DRMTEXTURE lpD3DRMTexture
);

Parameters

lpD3DRMTexture

Address of the texture.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFace::GetTexture