IDirect3DRM2::CreateShadow

Creates a shadow by using the specified visual and light, projecting the shadow onto the specified plane. The shadow is a visual that should be added to the frame that contains the visual.

HRESULT CreateShadow(
LPDIRECT3DRMVISUAL lpVisual,
LPDIRECT3DRMLIGHT lpLight,
D3DVALUE px,
D3DVALUE py,
D3DVALUE pz,
D3DVALUE nx,
D3DVALUE ny,
D3DVALUE nz,
LPDIRECT3DRMVISUAL * lplpShadow
);

Parameters

lpVisual

Address of the Direct3DRMVisual object that is casting the shadow.

lpLight

Address of the IDirect3DRMLight interface that is the light source.

px, py, and pz

Plane that the shadow is to be projected on.

nx, ny, and nz

Normal to the plane that the shadow is to be projected on.

lplpShadow

Address of a pointer to be initialized with a valid pointer to the shadow visual, if the call succeeds.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.