Creates a wrapping function that can be used to assign texture coordinates to faces and meshes. The vector [ox oy oz] gives the origin of the wrap, [dx dy dz] gives its z-axis, and [ux uy uz] gives its y-axis. The 2D vectors [ou ov] and [su sv] give an origin and scale factor in the texture applied to the result of the wrapping function.
HRESULT CreateWrap(
D3DRMWRAPTYPE type,
LPDIRECT3DRMFRAME lpRef,
D3DVALUE ox,
D3DVALUE oy,
D3DVALUE oz,
D3DVALUE dx,
D3DVALUE dy,
D3DVALUE dz,
D3DVALUE ux,
D3DVALUE uy,
D3DVALUE uz,
D3DVALUE ou,
D3DVALUE ov,
D3DVALUE su,
D3DVALUE sv,
LPDIRECT3DRMWRAP* lplpD3DRMWrap
);
Parameters
type
One of the members of the D3DRMWRAPTYPE enumerated type.
lpRef
Reference frame for the wrap.
ox, oy, and oz
Origin of the wrap.
dx, dy, and dz
The z-axis of the wrap.
ux, uy, and uz
The y-axis of the wrap.
ou and ov
Origin in the texture.
su and sv
Scale factor in the texture.
lplpD3DRMWrap
Address that will be filled with a pointer to an IDirect3DRMWrap interface if the call succeeds.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
See Also
IDirect3DRMWrap