Advanced DirectDraw Topics

This section supplements the DirectDraw overview, providing information about advanced DirectDraw issues. The following topics are discussed:

·Mode 13 Support

·Taking Advantage of DMA Support

·Using DirectDraw Palettes in Windowed Mode

·Video-Ports

·Getting the Flip and Blit Status

·Blitting with Color Fill

·Determining the Capabilities of the Display Hardware

·Storing Bitmaps in Display Memory

·Triple Buffering

·DirectDraw Applications and Window Styles

·Matching True RGB Colors to the Frame Buffer's Color Space