IDirect3DRMFace::SetTextureTopology

Sets the texture topology of a Direct3DRMFace object.

HRESULT SetTextureTopology(
BOOL cylU,
BOOL cylV
);

Parameters

cylU and cylV

Specify whether the texture has a cylindrical topology in the u and v dimensions.

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

See Also

IDirect3DRMFace::GetTextureTopology