D3D_OVERLOADS

C++ programmers who define D3D_OVERLOADS can use the extensions documented here to simplify their code in Direct3D Immediate Mode applications. D3D_OVERLOADS was introduced with DirectX® 5. This section is a reference to the D3D_OVERLOADS extensions.

These extensions must be defined with C++ linkage. If D3D_OVERLOADS is defined and the inclusion of D3dtypes.h or D3d.h is surrounded by extern "C", link errors will result. For example, the following syntax would generate link errors because of C linkage of D3D_OVERLOADS functionality:

#define D3D_OVERLOADS

extern "C" {

#include <d3d.h>

};

The D3D_OVERLOADS extensions can be organized into the following groups:

Constructors D3DLVERTEX
  D3DTLVERTEX
  D3DVECTOR
  D3DVERTEX
Operators Access Grant Operators
  Addition Operator
  Assignment Operators
  Bitwise Equality Operator
  D3DMATRIX
  Division Operator
  Multiplication Operator
  Subtraction Operator
  Unary Operators
  Vector Dominance Operators
Helper functions CrossProduct
  DotProduct
  Magnitude
  Max
  Maximize
  Min
  Minimize
  Normalize
  SquareMagnitude