Defines options for the IDirect3DRMMeshBuilder::Save method.
typedef DWORD D3DRMSAVEOPTIONS;
#define D3DRMXOFSAVE_NORMALS 1
#define D3DRMXOFSAVE_TEXTURECOORDINATES 2
#define D3DRMXOFSAVE_MATERIALS 4
#define D3DRMXOFSAVE_TEXTURENAMES 8
#define D3DRMXOFSAVE_ALL 15
#define D3DRMXOFSAVE_TEMPLATES 16
#define D3DRMSAVE_TEXTURETOPOLOGY 32
Parameters
Save normal vectors in addition to the basic geometry.
D3DRMXOFSAVE_TEXTURECOORDINATES
Save texture coordinates in addition to the basic geometry.
Save materials in addition to the basic geometry.
Save texture names in addition to the basic geometry.
Save normal vectors, texture coordinates, materials, and texture names in addition to the basic geometry.
Save templates with the file. By default, templates are not saved.
Save the mesh's face wrap values (set by IDirect3DRMMeshBuilder::SetTextureTopology or IDirect3DRMFace::SetTextureTopology). This flag is not included when you pass D3DRMXOFSAVE_ALL to the Save method. You should pass D3DRMSAVE_TEXTURETOPOLOGY|D3DRMXOFSAVE_ALL if you really want to save everything. You only need to pass this flag when you've called IDirect3DRMMeshBuilder::SetTextureTopology or IDirect3DRMFace::SetTextureTopology) calls and want to preserve the values you set.