D3DRMFRAMECONSTRAINT

Describes the axes of rotation to constrain when viewing a Direct3DRMFrame object. The IDirect3DRMFrame::LookAt method uses this enumerated type.

typedef enum _D3DRMFRAMECONSTRAINT {

D3DRMCONSTRAIN_Z,

D3DRMCONSTRAIN_Y,

D3DRMCONSTRAIN_X

} D3DRMFRAMECONSTRAINT;

Values

D3DRMCONSTRAIN_Z

Use only x and y rotations.

D3DRMCONSTRAIN_Y

Use only x and z rotations.

D3DRMCONSTRAIN_X

Use only y and z rotations.

See Also

IDirect3DRMFrame::LookAt