Describes the axes of rotation to constrain when viewing a Direct3DRMFrame object. The IDirect3DRMFrame::LookAt method uses this enumerated type.
typedef enum _D3DRMFRAMECONSTRAINT {
D3DRMCONSTRAIN_Z,
D3DRMCONSTRAIN_Y,
D3DRMCONSTRAIN_X
} D3DRMFRAMECONSTRAINT;
Values
Use only x and y rotations.
Use only x and z rotations.
Use only y and z rotations.
See Also