The D3DTRANSFORMSTATETYPE enumerated type describes the transformation state for the D3DOP_STATETRANSFORM opcode in the D3DOPCODE enumerated type. This enumerated type is part of the D3DSTATE structure.
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff,
} D3DTRANSFORMSTATETYPE;
Members
Define the matrices for the world, view, and projection transformations. The default values are NULL (the identity matrices).
Forces this enumerated type to be 32 bits in size.
QuickInfo
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3dtypes.h.
See Also
D3DOPCODE, D3DRENDERSTATETYPE